This is just a quick and dirty page for my GameBoy Advance
programming...
LaserChessGBA - Is based on an old game originally published in "Compute" magazine.
Its a fun two player game that uses mirrors for pieces and a laser beam to
shoot to try to kill your opponent. While not exactly like chess,
its a fun derivative which involves thought and strategy.
AsteroidsGBA - Is really just a demo
using a Sprite Class I wrote in C++. This demo shows off most of the
features my class can handle. My Class can handle scaling,
rotation, movement, acceleration, friction, gravity, animation, and
collision detection with other sprites to name a few things..
Asteroids2GBA - Version 2 of the above
game. It has a few new features like scrolling backgrounds, flying
saucer enemies, and a shield system. More or less an improvement in
gameplay from the original demo I made, and is now more of a "Game" than
the previous version.
BustAMoveGBA - Is a complete clone of the original version made by
Taito in 1994. Its a solitaire like puzzle game in which the object
is to clear the screen of bubbles by matching colors. It also
includes two modes of "Link" play with a link cable. The classic "Deathmatch"
game which was in the original version, and a "Race" mode where the first
to clear the level wins the round.
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